Re: TIB: Chess AI


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Re: TIB: Chess AI






--- ETTamme1@aol.com wrote:
> 
>     Im no expert about real hefty AI such as that
> requierd for a chess game, 
> but i'll put in my thoughts anyway.  I too think
> that the calc shouldnt have 
> to hold a list of all the moves.  I base most of my
> "board" games on a matrix 
> i.e. checkers, "the dot game", and tic tac toe so
> that i can get what is in 
> any square at any given point in time.  I think if
> you used a matrix and 
> assigned a value to each chess piece you could then
> create an algorithm to 
> determine which moves are possible to make with the
> current board, and weight 
> the individual moves at the same time. I think that
> a basic chess game that 
> looks maybey hmmm... maybey 2 or 3 moves ahead can
> be mmade without being too 
> super duper slow, but you would need to have a
> wicked algorithm to accomplish 
> it.  Hmm.. i think you guys are gonna get me in
> trouble.  this is getting too 
> interesting to pass up.  I feel a project coming
> on.....well lets see ifin im 
> smart enuf to make this thing go FAST, real fast.
> well enough talk now to the 
> walk. I wish you luck on your development, and ill
> share with you what i come 
> up with.
>     ~ Eric
> 
> 
Hmmm... Could work. alot better than some other Ideas
I've seen. You ever played Mechwarrior 83? Would bve
fine if it wasn't so damn slow.
===
Twenty-seven everyone was nice
Gotta see 'em, make 'em pay the price 
See their bodies layed out on the ice
Take my time
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