Re: TIB: hellooo?


[Prev][Next][Index][Thread]

Re: TIB: hellooo?





-----Original Message-----
From: BrncAvFan2@aol.com <BrncAvFan2@aol.com>
To: ti-basic@lists.ticalc.org <ti-basic@lists.ticalc.org>
Date: Friday, October 30, 1998 5:44 PM
Subject: Re: TIB: hellooo?


>
>In a message dated 10/30/1998 4:42:21 PM Mountain Standard Time,
>thouse@tk7.net writes:
>
><< >
> >Goto to ticalc.org and go to services.  Then go to program ideas.  There
> are a
> >lot of good ideas in there.  I found one, but you will not know what it
is
> >until it's out.  This is a good place for ideas.
> >
>
> What's the big secret?  Are you afraid someone's gonna steal your idea for
a
> game that wasn't yours to begin with?
>  >>
>
>
>Who told you?  That was supposed to be a secret.  j/k.  I want there to be
>anticipation.  If I told you, you might begin working on the same idea.
Then,
>I would have compitition.  Yours might be better than mine, so I would
loose
>all that time into making the game.  After a while, I would get fed up with
it
>and try to better yours.  I would steel your idea and add it with my idea
and
>the game would be awesome.  But by then, everybody would be sick of the
game,
>so I would have just lost all that time.  Of course, if I started working
on
>all the time, I could get it done before everybody got sick of it, but I
would
>lose my friends, family, pets, etc.  After that, I would go insane because
of
>loneliness.  I would make up jokes forever such as: Don't hit a man with
>glasses..................................................use something
bigger
>and harder.  Then, my life would be complete and I would be a washed up bum
>looking for change in gutters in the sewers and what not.  So you see, if I
>had compitition, I might give up on the idea right away, thinking that
>somebody else will just be better than me.
>
>Dan
>

First of all, I'm already working on a program for the TI-92 Plus (I'm not
sure what you're using).  It's an expandable RPG.  I began work on it long
before it came up in the program ideas section (there are two suggestions in
there for such a game).  The basic premise is using a "skeleton" engine that
reads external files to progress through the storyline.  I am not afraid of
letting people know that it is under development because more than likely,
they'll think "Hmm.. someone's already working on that game.  I think I'll
try something else" rather that "Heh, heh, heh... I'm gonna steal his idea
and come out with the same type of game sooner."  If someone wants to take
my idea (which I later found out I was not the only one to think of), then
that's fine.  When there are two of the same types of programs, the user can
pick which one he prefers.  Maybe one will be faster that the other, but the
other maybe looks better.  You see, it's not a matter of who comes out with
the better program first, its about which one the user thinks is better.
Never worry about people becoming "sick of a game."  There will almost
always be some newbie logging onto ticalc and finding dozens of programs
he/she's never seen before and go "Wow," while all the regulars here say
"Oh, that old program.  Sheesh.. it's been out for months."  And another
point about getting sick of games:  always make them replayable.  The same
game over and over is boring.  That's why an expandable RPG will stick
around for a while.  No matter how many of them are out there, you can
always get an expansion for one of them, or make your own.  Get with a
friend and create one as a group.  My whole point (I think) is that
programming should be done for the programming, not for the competition.  I
will now step off my soapbox and get back to TI-BASIC....  Does anyone else
out there use a TI-92 Plus?