Re: TIB: Does ANYBODY know how to make an alpha based RPG?


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Re: TIB: Does ANYBODY know how to make an alpha based RPG?




Hmm well that information is questionable... i will be up front with you.
Asm is easy however game programming in asm is not.  The are factors that
you must learn about a game inorder to make it into code.  HAL was merely a
dream... a little too far off and the project was stopped a while ago.  It
is true that the best way to learn to code in asm or for that matter any
language is by reading code and seeing how the code produced the result.
There tons of lessons on ASM so you should not have any trouble at all to
locate them (by the way what calc do you want to learn asm on?) well.  Hmm
well i would not try to convert code from basic to asm the reason is that it
is a waste of time... it is also not a great way to learn how to coding in
asm.  What i would suggest is that you find some src of a program (note not
game) that does cool stuff say displays a cool image, then learn all that
you can about how the image is displayed on the screen search other code for
different ways to approach the task.  This is one of the best ways to
attempt to learn asm.  The one big mistake people make is to start a game as
their first project, this is not only hard to do because you don't know asm,
but also because game programming is a lot different in asm... the commands
in asm don't hold your hand throughout the game.  Good luck whatever you
choice to do.
Dave
_____________________________________________
ACZ
assembly coders zenith member
e-mail: scheltem@aaps.k12.mi.us
ICQ #16817590
-----Original Message-----
From: The Garth Johnson <gbjohnson@yahoo.com>
To: ti-basic@lists.ticalc.org <ti-basic@lists.ticalc.org>
Date: Sunday, November 15, 1998 2:14 PM
Subject: Re: TIB: Does ANYBODY know how to make an alpha based RPG?


>
>asm is just like basic... just a little more complex.  You just have
>to convert your mind from basic to asm.  for isntance, in basic to put
>text on the screen you use the DISP command.  In asm, you do something
>similar, but you have to load the x and y coordinates into variables,
>then call a function.  you are doing the same thing, it just looks
>bigger.
>
>to learn asm you have to do the same thing you probably did to learn
>basic: look at other people's programs.  there are plenty of well
>commented asm files at ticalc.org.  just take what you want to do in
>basic and convert it to a few lines of code.  it is really easy.  You
>probably won't find one good source, but you can find a bunch of
>seperate sources and piece them all together.
>
>is the HAL project still on?  If so, try it.  With Hal, you can type
>out stuff in a basic like language and it will convert it to
>assembly... you might want to try that.  i don't know the link..
>sorry.  but it should be easy to find.
>
>
>
>---Tatsuo64@aol.com wrote:
>>
>>
>> Youre right...but I just dont know how to learn ASM.  Its confusing to
>> me...and I havent found any good source of info for it yet.  Until
>then, Im
>> sticking to games that work primarily on the home screen (such as this
>> project).  Its the only way to push any speed whatsoever from BASIC.
>> Tatsuo
>>
>
>==
>
>The Garth Johnson
>
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