Re: TIB: Re:Sprites in TIBasic


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Re: TIB: Re:Sprites in TIBasic




In a message dated 98-11-08 12:55:56 EST, you write:

<< 	Another way to do pseudo-sprite animations is to use line segments.  I
have
 only experimented with this, but it appears to work.  First, I make a
 subroutine library that looks like this:
 
 prgmAAA
 :If A=1 :Then
 :Line(V,W,X,W)
 :Return
 :Else
 :Line(V,W,X,W,0)<zero,not O>
 :Return >>

 I thought the whole "Line(y1,x1,y2,x2,0)" thing never actually worked. I
don't have my 86 anymore so I can't test it, and I never got around to using
it in my programs.

  P.S. The TI-89 can do sprites (sorta), but I gess if you had an 89, you
wouldn't be asking this question.

    DUCK

http://members.aol.com/duck1123/index.html  <-- has nothing to do with
calculators,yet!