Re: TIB: wieghted dice


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Re: TIB: wieghted dice




TGaArdvark wrote:
> 
> > Using a program to "unbalance" the dice is more likely to
> > obscure the probabilities rather than provide a realistic
> > image. Easy, but pointless.
> 
> Actually, it's neither easy nor pointless. Otherwise, this
> wouldn't have been the 10th letter in the string.

Wrong. Wrong. Wrong. It has absolutely _nothing_ to do with the number
of letters written.

In fact, if that's an argument, then Pam and Tommy are of high priority
here! ;-)

> The point
> is that it's an interesting basic routine to work on and
> contemplate.

Pray tell, why is that so?

It is _very_ pointless to modify a program to simulate a reality when
the twist is really insignificant. It's like making a wargame with
millions of tank units and include a routine that occasionally blows up
a tank, to emulate faulty construction. If that isn't pointless then you
must have a busy life thinking about every little detail in everything
you do... :-/

> And just because you or I could whip it out
> in 5 mins doesn't make it necessarily easy.

Actually that _is_ the definition of easy, something that can be whipped
out in five minutes.

The routine is:
Roll a die.
Add a number.
If the result is greater than the number of sides on the die, use the
max as result.

How hard can it be?

It's not my fault that whoever posted the original routine made it more
complicated than necessary. It was out of ignorance, not really a sin,
and it certainly does _not_ make the job any harder. It's really all a
matter of knowing what the function you use actually does.

-- 
          Rene Kragh Pedersen
------------------------------------------------------------------
man: Why did you get a divorce?
man:: Too many arguments.


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