Re: TIB: Aim for the 92


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Re: TIB: Aim for the 92




Tavis Segura wrote:
> 
> I apologize in advance if you consider this post too long.
> 
> I have written a game for the TI-92 called Aim.  It is a game in which
> several tanks controlled by the user and the computer try to shoot each
> other by controlling their power and angle.  I have always hesitated to
> post it because:
> 
> 1. I'm very proud of my program
> 2. I keep revising it continuously, and
> 3. ticalc.org and all the other large archives
>  would never appreciate any really good BASIC game.
> 
> What I would like is to receive some feedback concerning it.
> Here's a 'quick' overview:
> The program tests for a setup list, 'set', and checks it.  If it is
> invalid, Aim loads the defaults.  You then see a toolbar which lets you
> start a new game, load 'saved' games, or change the setup.  When you
> start, a popup appears for each player asking if you want a user or
> computer player, then creates the terrain.  The arrow keys control power
> and angle, while the APPS key brings up a dialog box for the same thing
> (take your pick).  ENTER and SPACE allow you to fire.  Play continues
> until one player (or less) remains on the screen, and a dialog box will
> ask you if you want to play again.  Enter starts another round, ESC
> quits and restores your original window and graph settings.
> 
> Various features include wrap around and rubber borders, adjustable bomb
> scales (no special weapons), up to 20 tank patterns for 2-40 tanks,
> adjustable terrain height and width, divots, optional tracers, and a lot
> more.
> 
> Is anybody interested in testing it out?  If so, please use e-mail; I
> don't want to flood everybody with posts concerning this matter.
> 
> Tavis
> 
> ______________________________________________________
> Get Your Private, Free Email at http://www.hotmail.com

<big whistle> Sounds pretty impressive. To bad I have an 83. I wrote a 
similar game for my calc a while back,  but it was only two tanks 
shooting back and forth at each other. Also, you could pick between 
various different weapons. Say, do you have a wind component in your 
game? Makes it much more interesting - and difficult.

Jody Snider
jody1@alaska.net


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