Re: TIB: Multitasking


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Re: TIB: Multitasking




In a message dated 98-02-18 21:05:46 EST, you write:

<< You can't really make a general "save" mechanism like that without
 slowing your calc severaly.
 But you could make save function in the game. That would be easy. >>

or a shell function that would either restore or not modify the
registers/variables used by the multitasking program.  all that one of these
programs (although it would probably have to be in asm) is to jump back to
where it was last.


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