A92: masking sprites


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A92: masking sprites




l am currently working on a snowboarding game, in the C language.  However, l 
am using direct asm code for sprite formats, and displaying them.  However 
again, l have  a problem.  l have a certain order for sprites to be displayed 
on the screen again after it is cleared, with the smaller sprites shown first 
so that the smaller objects don't seem to flash as much.  Now, when one of 
these smaller objects gets in front of the larger one, some of its pixels 
will disappear.  l am not sure why, because l am using a mask.  The data of 
the mask is the same as the sprite code.  ls there a way to stop the missing 
pixels when putting a mask on top of one another?
--TurboSoft

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