Re: A92: The trap funtion


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Re: A92: The trap funtion




Ok, then what is an interrupt mask? And what is an SR? I know that an SP is
the stack pointer, but havn't heard of an SR...

(thanks I read it...)

CADI wrote:

> Read traps.txt in FARGO-DOC!!
>
> CADI
>
> At 11:50 30.03.1998 +0000, you wrote:
> >
> >I am trying to learn asm for the 68000, and dont have any previous asm
> >experience. I have read Jimmy's Guide, and Newbies.txt, which were both
> >very helpful. There are however some things that wernt explained.
> >
> >I have been trying to understand the sprite test prgm.
> >
> >**********
> >_main
> >    move.w #$0700,d0
> >    trap #1
> >
> >**********
> >What does the trap do. I have looked at Jimmys guide, and he says that
> >you can use 16 different vectors. (i'm guessing #1 - #16 or #$1 - #$1F
> >yes?) But he fails to say what these vectors do exactly. Can someone
> >explain at least what #1 does?
> >
> >
> >                        -Will Shaver
> >
> >




References: