A92: Basic -- Snowshoe 360


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A92: Basic -- Snowshoe 360




right now l'm not sure as to how the track should be displayed (this is a
snowboarding game).  l'm debating either having pictures of jumps and stuff
imposed onto the track (with no perspective) or having wire frame.  Wire frame
would be much nicer to control and look maybe a little more real, but l'm not
sure how to do [texture mapping?] so it wouldn't be like the hidden surface
that your calc can do in 3D mode.  My solution to this is to show the wire
frames for terrain that is NOT level -- so that jumps and stuff would appear
out of the ground, but anything level would have no wire frame.  Plus, with
wire frame you have perspective and can make parts of the track dip or go up
or any number of things.
Please respond to the list or me (turbosoft@aol.com) with your ideas/comments!


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