A92: [Fwd: doom]


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A92: [Fwd: doom]



Hmlacage@aol.com wrote:

> Hi bryan: that would be great if you could send that e mail to the a92 list:
> i cannot as i am no more on it....
>
> Thanks in advance
> Mathieu, <hm lacage@aol.com>
>
> <hi.
> I am the doom developper: i will spend a few days now to modify greatly my
> code: it needs to be cleaned after the great rush of the programming...
> Thus, i would be interested to hear of any ideas for future developements of
> doom.
> The finished program with such improvement should take 10 to 15k of mem (
> with one level of 64*32 ( current ones are 16*16 ) : one level = 4k ) and
> should require 4 to 8 kb of free mem... ( perhaps 12 )
> Here are planned improvements:
>
> 1) graphics: * title pic
>                   * graphics precision
>                   * a toolbar
>
> 2) the ability to change the screen size
>
> 3) bugs correction
>
> 4) monsters of course ( this will be done last: it requires quite some job
> and a clean code: if i clean the code after, i will never do it )
>
> 5) if monsters, there will be an option to enable or disable textures (  very
> easy to implement if i allready have monsters )
>
> 6) there will be only one saving slot and levels will be separate libraries (
> each around 4k : size depends if you want new monsters on each level )
>
> not planned improvements:
>
> grayscale graphics for the game : they are theoricaly possible ( the screen
> is refreshed at 100 hz and we need at least 25*4=100 pics per seconds ) but
> there will probably be flickering and i am looking forward to at least 27
> ips.
>
> Ideas and or comments are wellcome.
> Email privatly: i am no more on the list.
>
> Mathieu, <hm lacage@aol.com>
>
> >



--
Bryan Rabeler
the ticalc.org project
----------------------
brabeler@isd.ingham.k12.mi.us
brabeler@ticalc.org
-------------------
ICQ UIN # 1229209
WWW Pager: http://wwp.mirabilis.com/1229209
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