Re: LF: Fargonoid 1.0R


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Re: LF: Fargonoid 1.0R



At 08:34 PM 11/30/96 +0000, you wrote:
>I am happy you enjoy the game.
>
>
>Indeed.  This was my learn 68000 project.  I am now moving to my big 
>project.  I am working on raycasting engine for Fargo.  It will allow 
>wolfenstein type games to be implemented. 
>
>-Andy
>
>
>> Great game! Congratulations on such a nice program! Do you have any other
>> projects in mind for Fargo?
>> 
>> 
>> that1guy@juno.com
>> 
>> 
>+--------------------------------------------+
>| Andy Selle (aselle@mat.net)                |
>| Real Programmers Write in Assembly         |
>| http://www.mat.net/~aselle                 |
>+--------------------------------------------+
>
>
If you are looking for a quick way to make a 3d ray-casting engine, I have
already created one in qbasic. Complete with texture-mapping, multiple
screen sizes, and multiple detail levels. You can also create just about any
map you want (as long as it is square). Unfortunately, I don't know enough
about assembly to convert it, so If you or anybody else need something to
get started just e-mail me at gtdt@gtii.com

Tyler