Re: A89: trying to get some...


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Re: A89: trying to get some...




Zelda is mostly going to be in C, with parts recoded in ASM if they run too 
slow.

I have coded in C for over five years, and am still a little wary at the 
difficulty of this project. I would definitely NOT try to learn ASM by doing 
a game as complex as Contra. Start small... or you will get frustrated and 
never finish.

Mike

>From: "Hatch" <hatch@cyberport.com>
>Reply-To: assembly-89@lists.ticalc.org
>To: <assembly-89@lists.ticalc.org>
>Subject: Re: A89: trying to get some...
>Date: Sat, 23 Sep 2000 01:18:54 -0700
>
>
>everyone that started on zelda 89, im sure you all know the game, knew 
>zilch
>about asm when we started. we learned alot while STARTING to make a great
>game :o) good luck with it...
>
>-net
>
>----- Original Message -----
>From: "Josh 'Gage'" <antgage@apk.net>
>To: <assembly-89@lists.ticalc.org>
>Sent: Friday, September 22, 2000 7:53 PM
>Subject: Re: A89: trying to get some...
>
>
> >
> > yeah it sounds like a big task eh ? :)
> > ----- Original Message -----
> > From: <S43R80@aol.com>
> > To: <assembly-89@lists.ticalc.org>
> > Sent: Friday, September 22, 2000 10:12 PM
> > Subject: Re: A89: trying to get some...
> >
> >
> > >
> > > Wow, that is a huge task to 'learn' asm by making contra (even w/ the
> > > assistance of another...just a thought...
> > >
> > > ...Steven
> > >
> > > In a message dated 00-09-22 19:35:01 EDT, you write:
> > >
> > > > Would anyone here be interesting in... hrmm assisting/working beside
>me
> > to
> > > >  make Contra for the TI-89 a reality? I really would like someone to
> > work on
> > > >  it with me, i think it would be the best way to learn about ASM, 
>etc.
> > > >
> > >
> >
> >
>
>

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