Re: A89: 3d programming (I know how...)


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Re: A89: 3d programming (I know how...)




I just needed a lot of abstract algebra to figure it
out by myself, not to do the calculation itself.
Abstract meaning x=y+z, using variables instead of
numbers. It took me 3 days to figure it out.

-root


--- Michael Cowart <freakonaleash881@hotmail.com>
wrote:
> 
> Uhhhhhh...........
> You don't need abstract algebra to do 3d
> programing... just some vector 
> algebra and calculus. I don't think you need
> advanced topography for 
> something that a 89 could render =P. Really, I don't
> think many programmers 
> know abstract algebra (including me, except for a
> miniscule amount).
> 
> <USELESSGARBAGE>..Take the Klein bottle, for
> example. It can be shown that 
> this construct has neither an inside or outside.
> While impossible to 
> construct in R3, it is a simple matter (!!!!!!) to
> form in R4...
> 
> In Z12, find all the solutions to the equation
> x^2+2x-15=5...
> 
> Is this subgroup abelian...</USELESSGARBAGE>
> 
> NOTE: I take no responsibility for the validity of
> anything in the above 
> garbage section, if i'm right, great, if not, too
> bad.
> 
> Mike
> 
> >From: Jimmy Baker <ashbar83@yahoo.com>
> >Reply-To: assembly-89@lists.ticalc.org
> >To: assembly-89@lists.ticalc.org
> >Subject: Re: A89: 3d programming (I know how...)
> >Date: Mon, 11 Sep 2000 19:11:04 -0700 (PDT)
> >
> >
> >Hey, do a search for 3d vector programming and you
> >should find some good pages, you have to do a lot
> of
> >abstract algebra to figure it out, I can help if
> you
> >want.
> >
> >-root
> >
> >
> >
> >--- Glenn Murphy <littlbit@soundex.org> wrote:
> > >
> > > This isn't exactly 68k specific but, right now
> > > that's what I'm aiming for.
> > > What I want, is to know what kind of math is
> needed
> > > for 3d programming (not
> > > knowing is due to my school lacking in every
> > > academic (and athletic)
> > > department imaginable...and a little bit due to
> me
> > > :) ).  And, if you don't
> > > mind, I would like to know how that would be
> > > implemented in 68k asm.  My
> > > game will just be using lines, so the 89/92+
> should
> > > be fast enough to handle
> > > it (unless my programming skills are lacking
> more
> > > than I thought).  Thank
> > > you for your time, help and patience in bearing
> with
> > > my questions.
> > >
> > > Thanks,
> > > Glenn Murphy
> > >
> > >
> >
> >
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> >
> 
>
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