A89: Re: Tile-based Game Engine in C


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A89: Re: Tile-based Game Engine in C




Yes, I believe you would create all the textures as 32x32 tiles, then your
'map' would basically be an array of what tiles to display. for example in C
you can, I've never created one so I may be missing something...

What are your thoughts pros? heh :)
----- Original Message -----
From: fuzmeister
To: assembly-89@lists.ticalc.org
Sent: Sunday, November 19, 2000 3:36 PM
Subject: A89: Tile-based Game Engine in C


Hello

How would one go about making a tile-based game engine in C?
Would it simply be an array of integers and according to what the
value of the integer is it would paint a certain sprite... or what?

Thank,
S. Thompson




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