Re: A89: TI-GCC


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Re: A89: TI-GCC




Shift left and shift right
that is logical bitwise shifting
001000110<<2 becomes 100011000

--kaus

----- Original Message -----
From: "Zane Tian" <arkane17@hotmail.com>
To: <assembly-89@lists.ticalc.org>
Sent: Tuesday, March 28, 2000 10:01 PM
Subject: Re: A89: TI-GCC


>
> I hate to be incredibly ignorant and everything, but what does the "<<"
and
> "">>" operators do to numbers?  I know as a standalone they are overloaded
> for I/O stuff, but... anyone give me a hand (brain) here?
>
> Thanks from the hopelessly ignorant =)
>
> >From: Johan <johei804@student.liu.se>
> >Reply-To: assembly-89@lists.ticalc.org
> >To: assembly-89@lists.ticalc.org
> >Subject: Re: A89: TI-GCC
> >Date: Tue, 28 Mar 2000 20:59:11 +0200
> >
> >
> >On Tue, Mar 28, 2000 at 01:08:26 -0500, Scott Noveck wrote:
> > >
> > > This should be a lot faster [...] - assuming that this works - [...].
> > >
> > > int sqroot(int num)
> > > {
> > >     int cntr = -1, root = 0;
> > >     while((num-=(cntr+=2))>=0)
> > >         root++;
> > >     return root;
> > > }
> >
> >The algorithm works, but it's slower. A rough time complexity analysis
> >reveals that your algorithm is O(sqrt(n)), while the other algorithm is
> >O(log n) (or O(1) if you prefer). (Well, the other algorithm wouldn't
even
> >compile, but nevertheless, with the proper modifications it would, and it
> >would be faster.)
> >
> >In plain English this means that if your algorithm takes T time for
> >calculating the square root of a number N, it would take approximately
2*T
> >time for calculating the square root of 4*N. If the other algorithm takes
T
> >time for sqrt(N), it would take 2*T time for sqrt(N^2)...
> >
> >Below is a different but working version of "the other algorithm" that
> >takes
> >O(log n) time. Here 'log n' is fixed because it doesn't support variable-
> >length integers, and the function is in fact O(1), i.e. it actually takes
> >about the same amount of time for *all* numbers.
> >
> >Your algorithm, above, might be faster for small numbers (the O()
notation
> >doesn't tell), but as N approaches infinity, the other algorithm is
*much*
> >faster. I did a simple test with 64-bit 'long long' integers (square root
> >of
> >4,611,686,018,427,387,904 = 2,147,483,648) and the algorithm below
> >(modified
> >to the new integer size of course) returned the answer "instantly", while
> >your algorithm (also modified of course) never returned an answer at
all...
> >(It would, eventually, but I didn't want to spend the whole night waiting
> >for it... :) )
> >
> >unsigned short isqrt(unsigned long x) {
> >   /* obviously doesn't work for negative integers ('unsigned long') */
> >   /* returns floor(sqrt(x)) */
> >   /* algorithm from SNIPPETS oct 95 */
> >   /* please optimize me! :) */
> >   unsigned short a=0,r=0,e=0;
> >   int i;
> >   for(i=0;i<16;i++) { /* 16 is bitsof(unsigned long)/2 */
> >     r=(r<<2)+(x>>30); /* 30 is bitsof(unsigned long)-2 */
> >     x<<=2;
> >     a<<=1;
> >     e=(a<<1)+1;
> >     if(r>=e) {
> >       r-=e;
> >       a++;
> >     }
> >   }
> >   return a;
> >}
> >
> >
> >/Johan
> >
>
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