Re: A89: Programming Problem Using Sprite16


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Re: A89: Programming Problem Using Sprite16




> I may have just solved my own question... I believe that it is an 
> error within Sprite16, because I just created a program that does the 
> same thing, only with a ball sprite that is 16x16, but used Sprite32 
> to display it. This program runs as intended, without the weird line. 
> However, even using the 16x16 sprite with Sprite16 cause the line to 
> appear. The flaw is with Sprite16 itself (I think).

Yes, something is wrong in MY code. One variable must be "unsigned"
instead of "int". I am already informed about it. It will be corrected
in TIGCCLIB 2.1 which will be released maybe tommorow or at Wednesday.
Not too many new features, just bugfixes. And Sprite8 routine. Many
users asked me about it.

Cheers,

Zeljko Juric