Re: A89: help with ti-gcc


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Re: A89: help with ti-gcc




Integers are 16 bit. that sprite you have there is not an 8x8 but a 16x8.
With all pixels on the left half blank.
Thats why.

//Olle

BrncAvFan2@aol.com wrote:
> 
> Actually, the problem was that I had the definition for the level integer in
> the wrong place.  I always do that.  When I ask a question, I figure it out
> an hour or so.  Thanks anyway.  Another question though.  When I have a
> sprite, like:
> 
> static unsigned int block[] = {0xFF,0xC3,0xA5,0x99,0x99,0xA5,0xC3,0xFF};
> 
> If I try to put this at 0,0 it shows up at 8,0.  That's 8 over and 0 down.
> Why is that?  What if I want it at 0,0?
> 
> THANX
> Dan
> 
> BTW - Good work ti-gcc ide Sebastian.  I love it.  Can't wait for the next
> version.
> 
> In a message dated 6/7/2000 5:44:29 AM Mountain Daylight Time,
> SebastianR@gmx.de writes:
> 
> > You will find that error in the index of the TI-GCC Library Documentation.
> >  The easiest solution is to get version 2.0 of the library and version 2.5
> >  of my IDE (the latest ones).  Then the error will be converted to "'Inits'
> >  patch has to be included (hopefully, otherwise please tell me).  Include
> >  "#define USE_INITS_PATCH" at the beginning of your program.  That should
> do
> > it.



References: