Re: A89: how do I fix this... quick question


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Re: A89: how do I fix this... quick question




ahh cool. thanks much :)

-----Original Message-----
From: Brady Simon <bradys9@yahoo.com>
To: assembly-89@lists.ticalc.org <assembly-89@lists.ticalc.org>
Date: Sunday, April 23, 2000 7:37 PM
Subject: RE: A89: how do I fix this... quick question


>
>Oh my gosh. I had that exact same problem when I was programming in
>assembly. I finally just gave up on the whole thing and now I am
programming
>in C. Thanks for answering that question, although I am still going to
>continue programming in C.
>
>-----Original Message-----
>From: owner-assembly-89@lists.ticalc.org
>[mailto:owner-assembly-89@lists.ticalc.org]On Behalf Of Scott Noveck
>Sent: Sunday, April 23, 2000 7:45 PM
>To: assembly-89@lists.ticalc.org
>Subject: re: A89: how do i fix this... quick question
>
>
>
>> ok, im testing keys through using the masks...
>> now, as you know, the up arrow is bit 0 and so is esc. but on different =
>> masks.
>> im checking mask 0 (u,d,l,r) and mask 6 (esc) but say if i hold the up =
>> arrow, it will think escape was pressed (after a few loops)
>> how do i fix this? i dont want it quitting the game when their character
=
>> moves up :P i know its a newbie question, but its bugging me...
>
>nah, it's not really a newbie question, and it had me confused for a long
>time when nobody else could fix it --
>
>YOU MUST DISABLE AUTO-INTERRUPT 1 BEFORE WRITING TO ($600019) AND NOT
>REENABLE IT UNTIL AFTER READING FROM ($60001b)!!!
>
>maybe someone will finally pick up on that if I scream, or at least be able
>to repeat it to help the next guy. . .
>
>    -Scott
>
>
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