Re: A89: Quicker map


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Re: A89: Quicker map




In a message dated 5/11/99 3:22:23 PM Pacific Daylight Time, 
bentensai@yahoo.com writes:

> Is there any way to make my map program any faster? 
>  It is so slow that you can see the sprites of the map
>  coming onto the screen one by one.  I have attached
>  the map routine tutorial that I have put on my
>  website.  Thanks.

Assuming you mean a tilemap, of course there is a way! I can't look at the 
code because I am currently unable to view attachments, but you should 
definately be unable to detect any sprite drawing. If you do not use lookup 
tables, visit http://www.geocities.com/SiliconValley/Ridge/5826/index.html, 
go to the downloads section, and download my lookup table TutoriCode(TM). 
Tilemaps are basically a system of two lookup tables. I should release a 
tilemap TutoriCode(TM) soon.

Be sure to follow the instructions there to help Mogsoft be hosted on 
ticalc.org! :)