Re: A89: Sprite Rotating


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Re: A89: Sprite Rotating




At 09:05 PM 01/07/99 EST, you wrote:
>is there a way (easy way) to use rotated instances of a sprite?  I don't want
>to waste space by defining different directions, but I also don't want to go
>through the hassle of creating my own routines to rotate it.  Even if I did
>make those routines, I wouldn't know how to create a new sprite from the
>rotated info.
rewrite the sprite routines to take an extra parameter for rotation, and
have the routine rotate it based on those.  you rotate a sprite by looping
through the points in a different order, btw.

-- 
Bill Risher        Sparr      UIN:1952775    ._, . . . 
Lorenai #44                   FON:9316484164 |_) o | |
Overlord n7hq      Decius                    |_) | | |
mailto://billr1@midsouth.net  FAX:9315526807 ^ ` ^ ^ ^




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