Re: A89: StarFox89


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Re: A89: StarFox89




Can you explain a bit further how you'd make the "secret level"?  Maybe that could be a part of the
puzzle...

-Miles Raymond

-----Original Message-----
From: TurboSoft@aol.com <TurboSoft@aol.com>
To: assembly-89@lists.ticalc.org <assembly-89@lists.ticalc.org>
Date: Saturday, November 21, 1998 12:57 PM
Subject: Re: A89: StarFox89


>In a message dated 11/20/98 8:35:08 PM Eastern Standard Time,
>m_rayman@bigfoot.com writes:
>
>> One more thing, just what is the SNES StarFox like?  Is it 2D, or 3D like
>the
>> N64 version?  If it is
>>  2D, how is it played?
>>
>it is 3D, but it used plain polygons because the SNES was a little slow for 3D
>action.  it had an "FX" chip or something in the game.  l've played it a few
>times; l didn't really like it because you had to start out the same level
>everytime, and the second level always hit your plane with asteroids and l
>didn't like it.  l think that the game should be made so that you can play an
>actual game with the storyline and everything or be able to play each level
>individually.  lf this is done the storyline mode should have maybe one secret
>end level that you can't play just on its own.
>--TurboSoft
>
>Visit the TurboSoft Homepage:  The most current Basic programs created by
>TurboSoft for the 89.
><A HREF="http://members.aol.com/turbosoft/turbosoft.html">
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