Re: A89: question (*please give some advice*)


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Re: A89: question (*please give some advice*)




In a message dated 98-11-16 13:45:28 EST, you write:

Well I guess noone liked my questions, or maybe they were too long.  But I
REALLY would appreciate it if someone could help me out here if I am going to
attempt this game...Here are my questions AGAIN:


<< OK, I know that interrupt routines are mostly used to keep track of
time...I
 have a couple questions though: Can you have an interrupt routine that just
 checks for a key press 200 times a second so you will never miss a key press
 (will this work?)?  Also if you install more than 1 interrupt routine will
 that screw everything up (one to keep track of time and 1 to keep track of a
 key press)?  And can someone name a sprite routine that handles large sprites
 (somewhere in the range of 16X8 or bigger) with masks....
 
 one more question...
 
 say I want a character to move back and forth(2 positions) but he is in front
 of another character who is also moving back and forth (speeds varying)...Now
 everytime I delete the top character to move to the second position (with a
 bunch of 00000000's...is there a better way then using a lot of 0's?)  my
 bottom character will get partialy deleted(ie legs because he is a little
 higher than the other character); how can i avoid this...Do  I just
 incorporate the characters legs into the top characters sprite?  But there
are
 other problems because the speeds will be varying...Do i like use say the d7
 register to keep track of a number 1-4:
 
 1=top character at left side and bottom character at left side postion
 2=top character at right side and bottom character at right side position
 3=top character at left side and bottom character at right side position
 4=top character at right side and bottom character at left side position
 
 and then display the sprites accordingly?
 
 
 I hope this makes sense and someone can help.
 
 -THANKS-
  >>