Re: A86: Re: game of life


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Re: A86: Re: game of life




thanks man, I'm gonna have some fun with this :o)

rabidcow@juno.com wrote:

> for windows: http://psoup.math.wisc.edu/Life32.html
> for the calc:
> http://www.ticalc.org/archives/files/fileinfo/146/14649.html
> run it from a shell, or have something after it on the command line:
> Asm(life2:  that will make it start with random data (from rom)
> to have a specific combination, draw on the graph screen & save a pic.
> then use a basic prog like this:
> :RcPic etc...
> :Asm(life2
> make sure there's nothing else on the line after the Asm( call.
>
> the windows prog will let you do almost anything you want, even change
> the rules.
> somebody made a "finite state machine" with these rules.
>
> -josh
>
> On Sat, 07 Oct 2000 23:22:53 -0600 Michael Perley <mperley@nmt.edu>
> writes:
> >
> > Well, if you want more, although this won't really be a game, you
> > can try
> > doing a colony-ish simulation that randomly picks places for cells
> > and fires
> > them through whatever equation you have in there. I'd like to see
> > the
> > outcome, for one.
> >
> > Cassady Roop wrote:
> >
> > > I definitely noticed some interesting behavior in Colony when I
> > tested
> > > it.  If you keep adding cells far away from the others, they
> > immediately
> > > disappear but the rest are reevaluated also, and you get all kinds
> > of
> > > wierd, flowing patterns.  Too bad I could only fit a 10*10 grid
> > on
> > > there.
> > >
> > > Cassady Roop
>
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