Re: RE: A86: [ot] any ideas on an algo for this game?


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Re: RE: A86: [ot] any ideas on an algo for this game?




better than checking the open pixels (linear) would be to check all open pixels to the left. a quick pxtest on all points in either direction and go where more are available...  how much would gameplay change if the snake had a varisable speed?

<- Original Text ->


well the online one also doesn't seem very interesting... often times the
worm will trap itself on purpose, because it appears that when it reaches an
impasse, it turns left if it can and right otherwise. if you made it think
about it it would be a much better game..

grayscale with a 2:3 ratio is the best for visibility, however it flickers
some. if you have a lot of either shade of gray, you had better use 1:2
ratio instead so that it doesn't flicker. the grayscale routine used in
bomberbloke isn't that bad, although i encourage you to write your own and
tinker with it..

-----Original Message-----
From: owner-assembly-86@lists.ticalc.org
[mailto:owner-assembly-86@lists.ticalc.org]On Behalf Of matt
Sent: Friday, June 09, 2000 9:07 AM
To: assembly-86@lists.ticalc.org
Subject: Re: A86: [ot] any ideas on an algo for this game?



after reading this i watched the worms carefully and this seems like the way
to go. anyone know whats the best 4 level grayscale out there?
peace
----- Original Message -----
From: <rabidcow@juno.com>
To: <assembly-86@lists.ticalc.org>
Sent: Friday, June 09, 2000 1:12 AM
Subject: Re: A86: [ot] any ideas on an algo for this game?


>
> probly something simple like:
> go straight if you can
> otherwise, go left if you can
> otherwise, go right if you can
> otherwise, wait
>
> -josh
>
> On Thu, 8 Jun 2000 23:20:45 -0400 "matt" <snoborder420@yahoo.com> writes:
> >
> > check out this worm type game up at
> > http://www.absurd.org/jb/wormwar/ i
> > would like to try and code this for the 86 but have no idea what a
> > good algo
> > would be for the computer controlled worms. any ideas.
> > ps this game is very addicting.
> >
> > peace
> >
> >
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