Re: A86: [ot] any ideas on an algo for this game?


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Re: A86: [ot] any ideas on an algo for this game?




after reading this i watched the worms carefully and this seems like the way
to go. anyone know whats the best 4 level grayscale out there?
peace
----- Original Message -----
From: <rabidcow@juno.com>
To: <assembly-86@lists.ticalc.org>
Sent: Friday, June 09, 2000 1:12 AM
Subject: Re: A86: [ot] any ideas on an algo for this game?


>
> probly something simple like:
> go straight if you can
> otherwise, go left if you can
> otherwise, go right if you can
> otherwise, wait
>
> -josh
>
> On Thu, 8 Jun 2000 23:20:45 -0400 "matt" <snoborder420@yahoo.com> writes:
> >
> > check out this worm type game up at
> > http://www.absurd.org/jb/wormwar/ i
> > would like to try and code this for the 86 but have no idea what a
> > good algo
> > would be for the computer controlled worms. any ideas.
> > ps this game is very addicting.
> >
> > peace
> >
> >
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