Re: A86: Question on tile maps


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Re: A86: Question on tile maps




that's for grayscale, not layering images.  if you want them all to appear at
once, and not be faded, you have to write them all to the same plane.  also,
that limits the address of the map data to $fc00-$ffff, instead of using the
extra ram page.


In a message dated 1/27/99 4:54:54 PM Eastern Standard Time, KidFedX@aol.com
writes:

> Just to put my two cents in... can't you change the ram that the calc. uses 
> as
>  the video ram.  If you stored the sprite in one place as they would look on
>  the screen; and then your map in an other; you could just flip the video
ram.
> 
>  I think it talks about doing that in the Assembly Studio help file.  I
don't
>  have time right now to hunt it down; I just remembered it, and now I"m 
> making
>  you all aware of it.  This would let it go faster right?