Re: A86: Question on tile maps


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Re: A86: Question on tile maps




>From: BlAsTo1414@aol.com
>Date: Tue, 26 Jan 1999 22:28:35 EST
>To: assembly-86@lists.ticalc.org
>Subject: Re: A86: Question on tile maps
>Reply-To: assembly-86@lists.ticalc.org

>How would I make a map(for a game like Chips Challenge{tiles also})
>print it to the screen and move a sprite over top of it?
>I also need to know how to check for collisions with other spites.  
>ANY help on ANY of these
>questions would be appreciated SO much.  :-)
>
>Thank you,
>BlAsTo1414
>

To put a moveable sprite on top of other sprites without destroying the 
background i suggest Jimmy Mardell's ASCR (ascr.h came with SQRXZ). It 
saves the background so it doesn't get destroyed.

Andreas Finne

a_finne@hotmail.com

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