Re: A86: [OT] Chess algorithm


[Prev][Next][Index][Thread]

Re: A86: [OT] Chess algorithm




Wow, I remember the Chessmaster game.  :)
I love old NES games.

Eric Greening
-----Original Message-----
From: David Phillips <david@acz.org>
To: assembly-86@lists.ticalc.org <assembly-86@lists.ticalc.org>
Date: Monday, December 27, 1999 10:06 AM
Subject: Re: A86: [OT] Chess algorithm


>
>Read my other email about this.
>
>What everyone who says this needs to realize, is that this stuff has been
>said and done on machines with much less CPU power and RAM than the 86, and
>even before some of you were born.  Anyone heard of the Apple II, C64 or
>TRS80?  These are very old computer systems, and I'm sure they had chess
>programs.  There was Chessmaster (I believe, or another similiar chess game
>that I played) for the NES, and that uses a 6502, with similiar memory
setup
>to the gameboy or 86.  Now, a 6502 is a very different CPU, with only three
>8-bit registers (and an 8-bit stack pointer!) and quite powerful memory
>addressing modes (beats the crap out of the Z80 in that department), though
>it's no 68k or x86.  And it could run chess games.
>
>Think before you speak :)
>
>> Frankly, i doubt the 86 has the horsepower for a good chess ai. Chess is
a
>> complex game, and it takes a lot of memory, a lot of processing time, and
>a
>> lot of math for a computer to dicide on a move. I doubt it is possible to
>> make ai for anything more complex than checkers on the 86 that can offer
a
>> chellenge for most players. Sorry, dont mean to discourage you, but your
>up
>> against more than you may realize.
>>
>> Jeff Barrett
>>
>>
>
>
>