A86: Re: Grayscale Sprites


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A86: Re: Grayscale Sprites




Well now, I'm prejudiced of course, but I think that my sprite routines are
the fastest ones available (available from ticalc.org, vfsprite.asm). They
allow turning off masking / grayscale / etc. UNfortunately, they do not yet
allow clipping, but I do hope to plan it soon. If speed isn't TRULY an
issue, however (usually when you get a lightning fast sprite routine,
something else ends up slowing everything down), then use David's they're
pretyt nice.

----- Original Message -----
From: <jdaomteys@juno.com>
To: <assembly-86@lists.ticalc.org>
Sent: Tuesday, November 30, 1999 8:18 PM
Subject: A86: Grayscale Sprites


> What is the best grayscale sprite routine (speedwise)? I'm trying to use
> the SDR+16 routine from Macross Software, but I can't seem to get it
> working (probably because I'm using invalid grayscale layers). Here's the
> source, in case any of you see anything wrong: (note that it uses the new
> include files from ACZ, and that old86.h is needed by SDR+16)




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