A86: Re: Re: Re: Assembly


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A86: Re: Re: Re: Assembly




you're awfully bitter aren't you?

there are some fairly good ideas here, maybe you could contribute something
*positive*.
it is pretty clear to see how basic relates to asm, and a tutorial that
explains the relation would have helped me quite a bit when i was learning,
a bit late now tho.

just explain how basic functions work as asm calls. the most obvious is
getKy and the call _GetKey

if those are not similar, then i'll be damned.


-  Jarrod Overson
----- Original Message -----
From: David Phillips <david@acz.org>
To: <assembly-86@lists.ticalc.org>
Sent: Wednesday, April 21, 1999 12:42 AM
Subject: A86: Re: Re: Assembly


>
>Sure, and then when you read other people's code or mention a call name, no
>one has any idea what you're talking about!  Hey, you could do it for the
>z80 language itself.  Just go through the tasm80.tab file and rename all of
>the opcodes and registers to stuff that's more user friendly.  There was a
>gameboy ide like that.  Featured "x86 style opcodes".  Of course, anyone
who
>knows z80 would have to relearn it, and when you wanted to do it the real
>way, you'd have to relearn it all, but hey...
>
>Sorry, but it's a bad idea.  There is a reason for having a "standard" way
>of naming everything.  When you change stuff, people only get confused.  I
>can't see how remembering _ClLCD can be so much easier than _clrLCD, but I
>guess it can be.  Seriously, there aren't too many rom calls to remember.
>If you forget, just hit F1 and look them up.  Same with the instructions.
>And they're all nicely indexed by category and everything.  About 400 rom
>calls are documented as well.  They tell you what registers to use and
>everything.  Can't get much easier.  You are using Assembly Studio 86,
>right?
>
>Just my $0.02 about renaming everything...
>
>P.S.  Asm does NOT relate to BASIC!