Re: A86: Re: Re: Ztetris magic


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Re: A86: Re: Re: Ztetris magic





you have all of page 1 empty; it's better to store data there


>
>_textShadow is a 168 byte memory area that "shadows" the text on the
>homescreen.  It stores the byte values of the characters, not the actual
>video data.  It's just a place where you can store temporary data.
>
>-----Original Message-----
>From: Jeanne9005@aol.com <Jeanne9005@aol.com>
>To: assembly-86@lists.ticalc.org <assembly-86@lists.ticalc.org>
>Date: Tuesday, October 20, 1998 3:17 PM
>Subject: Re: A86: Re: Re: Ztetris magic
>
>
>>
>>What exactly does the _textshadow thing do?  Cuz I want to update the
>DrugWars
>>so that it can have this function....you know the game really does get
>>tedious....
>>
>>Glen Solsberry
>>In a message dated 10/20/98 12:02:32 AM Eastern Daylight Time,
>>electrum@tfs.net writes:
>>
>>> The first byte in it's 'Restore' block is the 'flag' that tells it if a
>game
>>>  is saved.  I think the block is about 50 or 60 bytes, which is enough
to
>>>  save the data in _textShadow.
>