A86: Re: Bars


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A86: Re: Bars



We wrote a pretty good table-driven bar menu that's being used in several
games.  I've attached it to this message.  It might be bigger than what you
want (125 bytes), but that's because it's general purpose.  It can be used
for up to 7 or 8 items (don't remember how many work) at a time, and it
jumps to an address for each item.  It displays whatever you want for the
title and the items.  The advantage is that you could use the same routine
for 50 different menus in one program and wouldn't have to change a thing.
If anyone has any improvements, let me know...

-----Original Message-----
From: Ev 700 <ti_86_asm@hotmail.com>
To: assembly-86@lists.ticalc.org <assembly-86@lists.ticalc.org>
Date: Sunday, November 15, 1998 10:31 PM
Subject: A86: Bars


>
>I was wondering what would the best routine (well the least memory)
>would be for haveing a scroling bar?
>I have one but i use set/res 3,(yi+5) wich is a pain and takes up more
>and more memory.
>
>Thanx
>
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