A86: Re: 8x8 sprite routine


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A86: Re: 8x8 sprite routine



 
Yes. Example attached, includes comments.
Maximum X_width of sprite is 8 pixels (1 byte). Y_height can be anything (8 bytes, 16 bytes, 32, doesnt matter), but the shorter the Y_width the faster the sprite will be displayed (since the sprite will be smaller)
 
Later,
    Matt
http://www.dogtech.com/cybop/ti86/

 
-----Original Message-----
From: David Phillips <electrum@tfs.net>
To: assembly-86@lists.ticalc.org <assembly-86@lists.ticalc.org>
Date: Thursday, May 07, 1998 11:20 PM
Subject: A86: 8x8 sprite routine


Does anyone have a simple, fast putsprite routine for 8x8 sprites drawn
anywhere on the screen without clipping?


--------------
David Phillips
electrum@tfs.net

ps01.asm