Re: A86: BG v1.0 grayscale converter is out !


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Re: A86: BG v1.0 grayscale converter is out !




In a message dated 6/2/98 7:40:36 PM EST, yarin@acc.umu.se writes:

> 
>  ?!?! The part in Daedalus which makes the game slow is (mainly) all
>  mathematical calculations, especially multiplications. Instead of 
> calculating
>  $36*$2B with a 8 bit multiplication routine, it would be quite much faster 
> to
>  just fetch the result from a HUGE table. If the table is to support every
>  $xx*$xx multiplcation, it would have to have 256x256/2 entries (since a*b
>  = b*a), each entry taking 2 bytes. Thus 64k is needed.
>  
256 * 256 / 2 = 32k, not 64k


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