Re: A86: Re: Re: Re: BG v1.0 grayscale converter is out !


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Re: A86: Re: Re: Re: BG v1.0 grayscale converter is out !




I'd like to write a 3D game for the calc that's similiar to Wolfenstien 3d.
 Maybe when I get more free time.  Has anyone played Daedalus for the 85?
How fast was it, what did it look like, and did it use grayscale?  Sorry,
but I don't have access to a TI-85 right now.

At 05:26 AM 5/31/98 -0400, you wrote:
>
>>I use a 3 dimensional array that handle the
>>layers. it could easely be extended to output
>>any number of layers (bits) At the moment it
>>is 3 but it could be 4,5,6.... resulting in any
>>number of colors from 2  to as many as your
>>routine can handle.
>
>
>Yeah 16 would be about the limit maybe too much, may flicker a lot too (as
>much as the old 8 level routine I hope) I would have to highly optimize it
>using IM 2 and it would require a whole 3 * 1024 = 3072 bytes of free memory
>plus the 1024 bytes in the display area.
>
>Call me obssessed, but I had a dream that Kirk Meyer wrote some 3d game that
>screwed with the LCD and caused it to have
>the shades of gray be "shades of purple" instead. Then I work up (5:22 A.M.)
>and now I am checking my mail.. Why?
>
>;-)
>
>Later,
>    Matt
>
>
>


// David Phillips
// mailto:electrum@tfs.net
// AIM: electrum32


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