Re: A86: draw cursor?


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Re: A86: draw cursor?




the "putsprite" routine for the variable font is _vputmap.  it doesn't
call anything else to do its dirty work.

-josh

On Mon, 7 Dec 1998 18:04:20 -0800 "JBrett" <tbarwick@esn.net> writes:
>
>That is exactly what I was thinking...
>the characters "A-Z","1-9" are all small bitmaps...
>so it the cursor, and that little graph screen cursor...
>I am pretty sure the ROM does, but I am sure that the ones out now are 
>much
>faster than the ROM's...
>_________
>JBrett
>tbarwick@esn.net
>ICQ UIN: 20607010
>AIM: BarwickBJ
>http://ww2.esn.net/~tbarwick
>Plexus Publishing member
>ACZ member
>-----Original Message-----
>From: ComAsYuAre@aol.com <ComAsYuAre@aol.com>
>To: assembly-86@lists.ticalc.org <assembly-86@lists.ticalc.org>
>Date: Monday, December 07, 1998 2:50 PM
>Subject: Re: A86: draw cursor?
>
>
>>
>>In a message dated 12/6/98 22:27:12 Eastern Standard Time, 
>tbarwick@esn.net
>>writes:
>>
>>> I just wanted to get the ram pointer to the little sprite so I 
>could save
>>>  space like 5 bytes in the program I am making =)
>>>  but 5 bytes isn't too much of a difference...
>>>  I will use my own sprite...
>>
>>
>>hey, if the system has the cursor in sprite format, does that mean 
>that the
>>system has a built in putsprite routine? this could be useful...
>>
>
>

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