Re: A86: ASM Programming Test


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Re: A86: ASM Programming Test





> it's actually an easy problem at its barest elements (easier than
collision
> detction proper): all you have to do is look at the each byte of
video mem
> with the sprite you are checking collision with and AND it with the
byte of
> the sprite you are checking collision against.  If the result isn't
zero,
> then you'd have a collision.  


Wouldn't that be true only if you are using alligned sprites, or am I
missing something?

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