Re: A86: Sprite hits sprite


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Re: A86: Sprite hits sprite




This is the method I use for collision detection.

;Sprite Address for bug = hl | Sprite X,Y = bc
~keyscancode
Left:
  push bc
  dec b
  call FindPixel
  jr nc,AddScore
  pop bc
  call FastSprite
  dec b
  call FastSprite
  ret
~code goes here

You get the point. I think that'll work.
This is the method I use in DLoc. Look for it soon.
 
InFuZeD at Zone TI - "Making Basic Programming Worth While"


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