RE: A86: slow down sprite


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RE: A86: slow down sprite




how about a few halts?
The ti-89 is OUT!

--
Ahmed El-Helw
ahmedre@bellsouth.net
http://asm8x.home.ml.org
ICQ: 3350394

-----Original Message-----
From: owner-assembly-86@lists.ticalc.org
[mailto:owner-assembly-86@lists.ticalc.org]On Behalf Of
BrncAvFan2@aol.com
Sent: Thursday, August 20, 1998 12:01 AM
To: assembly-86@lists.ticalc.org
Subject: A86: slow down sprite



How would I slow down this sprite?  I have figured out most of what I need
to
know by myself.  Thank you to all of you who have helped me before.  I just
need to know, how would I slow down a sprite that falls down on the screen.
I
have a little game going that a bug drops and the monster on the bottom
tries
to eat it.  I haven't made the eating part yet, but I will as soon as I
figure
it out.  Here is the little part that I have:

Bug_Move:
		push hl
		push bc
		ld b,15
		ld a,(NUM)
		ld c,a
		ld hl,Bug
		call FastSprite
		ld a,(NUM)
		inc a
		ld (NUM),a
		call FastSprite
		pop bc
		pop hl
		jp Main_Prog

NUM is the place of the Bug.  Right now, it goes down on the screen faster
that you could ever imagine.  Please help.

THANX
Dan

P.S.-If this is not enough or if you would like to know all of what I have
so
you can help me with the eating, keeping score, etc., email me at
brncavfan2@aol.com


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