Re: A86: sqrxz


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Re: A86: sqrxz



At 06:45 PM 9/18/97 -0400, you wrote:
>In a message dated 97-09-18 01:53:14 EDT, you write:
>
><< >  l don't know about anyone else but is sqrxz locking up anyone else's
>ti-86?
> >  l have rom 1.2.  it seems that after switching virtual screen to NO
>(which l
> > couldn't figure out what this did anyway) l could play for a few more
>seconds
> > before it locked up the graph screen with random pixels, locked up, and
> > turned off.  what's up with this? >>
>
>Also, l once recalled the Deadly path into the homescreen and then later ran
>the game and there were two deadly path levels!  l ran both of them and they
>both worked the same but after deleting the Deadly path level string the
>other 'fake' one l guess remained resident in memory, and sqrxz was still
>using it.  going to the MEM menu stated that l had like 3088 bytes of strings
>but going to the delete string menu displayed no strings...
>
>

Recalling it puts the string into the Ans variable.  Like, if you do 5+2, 7
is stored in Ans.  Then sqrxz detects both the real initial string and the
one in Ans.  

However, I wonder how deep recall affects this?


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 Alan Bailey            mailto:bailela@charlie.cns.iit.edu
 IRC:Abalone              Web:http://www.iit.edu/~bailela/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 


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