Re: A86: 3-color icons?


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Re: A86: 3-color icons?



On Tue, 9 Sep 1997 Steve86Asm@aol.com wrote:

> >  we could easily tell if the spaceship was hit.  That way we get the
> >  benfit of having Black and White pixels drawing the Spaceship AND a
> >  trancparent color where the spaceship does not exist...  hope that helps
> >  a little.
> 
> 
> However, what does that have to do with icons for shells?
> 

Sprites for games and icons for graphical shells are the same thing.
Using the same format and functions for each saves space.

--------
Dan Eble (mailto:eble@cis.ohio-state.edu)
         (http://www.cis.ohio-state.edu/~eble)


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