Re: A86: Chess Engine


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Re: A86: Chess Engine



David Piper wrote:
> 
> I had thought of either using Random #s one the best solutions are found,  or
> contolling how many moves ahead it conciders.

how many moves ahead it considers would probably not be too logical to
use considering it would have to do a lot of operations to decide what
to do and it would also make the routine very big....also it would have
to re-adjust with every move the player makes


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