Re: A86: New game idea


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Re: A86: New game idea






>From listown@towerguard.unix.edu.sollentuna.se Tue Nov 18 16:51:54 1997
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>From: rolfb@efn.org (Rolf Brown)
>To: assembly-86@lists.ticalc.org
>Subject: A86: New game idea
>Date: Wed, 19 Nov 1997 00:46:36 GMT
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>I have been thinking lately--I'm unsure as to how feasible this would
>be, but a Rougelike game would be really cool for the 86. I msyelf,
>however would have slight ideas as to programming it in a higher level
>language, but none whatsoever in assembly..
>
>Just an idea-
>Rolf
>
>

Ah Rogue!  I myself had this idea no more than a week or two ago.  I'm 
fairly good at ASM, but I've yet to actually pursue this project.  The 
biggest problems I think are finding out all the weapons, shields, 
potions, monsters, etc. and (for me) figuring out how to keep the level 
as small as possible.  The way I figured it, the levels were something 
like 80x22 (size of the PC screen - 2 lines for information), which, if 
you were to use 1 byte of data for each (row, column) of the level 
"matrix" it would be in the neighborhood of 1760 bytes.  Compression 
would be optimal, but since the levels are randomly generated this would 
be useless.  I've never had much experience in doing things like messing 
around with data in ASM so I'm not very good at it... although I must 
say Rogue would be great.  Everyone wants a RPG for the 8x, and what 
better than Rogue?  It's infinetly replayable.

PS - Another problem... creating graphics for each of the PC's extended 
characters to mimic what Rogue on the PC looks like.  Not to mention 
keeping the size of the characters as small as possible.  The screen 
would also probably have to be scrolled too.  But all in all, I'd have 
to say he who makes Rogue for the 86 will be revered ever more :).

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