A86: Pause


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A86: Pause




I am considering different ways to pause a program that is running to let
people see whats on the screen.  (in this case its my old tic tac toe game,
and i want to let people see the screen before i display the text, "X (or Y)
wins")  as i see it, my options are:
1.) Using Halt.  Question:  how many of them do i have to use for it to be a
noticeable pause?
2.) Using a DJNZ loop.  Question:  how big a value in B do i need for it to
be a         noticeable pause?

I want to know: if i have missed any options, which is my best bet (speed
and memory efficiency), and the answer to my question of the one you think
is best (if the best one is one ive mentioned).  thanx

Robby Gutmann
gutmann@planet-connect.com
ICQ UIN: 724927      Agonostis on IRC

"Let's just say that if complete and utter chaos was lightning,
he'd be the sort to stand on a hilltop in a thunderstorm wearing
wet copper armour and shouting 'All gods are bastards'."
	-- Rincewind discussing Twoflower
	   (Terry Pratchett, The Colour of Magic)