Re: A86: re: moving sprites


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Re: A86: re: moving sprites



I should have seen that. I guess I'm just not looking at the lines very
carefully.

Jeff Zimmerman
gramdon@mail2.theonramp.net

----------
> From: TreyJazz <joemama@minot.com>
> To: assembly-86@lists.ticalc.org
> Subject: Re: A86: re: moving sprites
> Date: Wednesday, December 03, 1997 10:53 PM
> 
> Mark Zimmerman wrote:
> > 
> > I didn't really know how to do a decent loop with this thing. I was
using
> > your routine and got the picture, but no movement. What I need is some
type
> > of loop to get the sprite to move about 30 spaces (x-coord=10 to
> > x-cood=40). My y-coord is 24. The game, I'm not sure if I'll be
releasing
> > it or not, is a kind of Duckhunt clone. That's why I've been looking
off
> > the source to it as help.
> > 
> > start:
> >         call    _clrLCD
> >         call    _runindicoff
> >         call    titledisp
> >         call    no_key
> >         call    BG
> >         call    no_key
> >         call    putspr
> >         ret
> > titledisp:                              ;----------------
> >         .                               ;I got all of this working
> >         .                               ;so I won't bother
> >         .                               ;copying it since it
> > no_key:                         ;really isn't that
> >         .                               ;important.
> >         .                               ;
> >         .                               ;----------------
> 
> 
> ^> putspr:
> |> 
> |>         ld       hl,duckr               ;I know what this does
> |>         ld       a,10                   ;but I don't know
> |>         ld       e,24                   ;how to get it
> V
> heres the problem, move this little section of code up to the start,
> because you are telling it to keep moving 10,24 to the place where the
> pic will be put
> 
>           ld       a,b
>           ld       e,c
> >         ld       b,a                    ;to keep moving
> >         ld       c,e                    ;the sprite around
> >         push     bc
> >         call     PutSprite
> >         pop      bc
> >         ld       a,b ;delete this
> >         ld       e,c ;delete this
> >         inc      a
>           ld       b,a ;add that there
> >         ret
> 
> and before the ret in the PutSprite routine, put a pop bc, because u
> need to retrieve these values for the next loop


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