A85: Re: Re: Raycasting


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A85: Re: Re: Raycasting




Does that mean you're interested in creating a wire frame raycasting engine
for the 85? Anyway here's the url for anybody interested:
http://www.ben2.ucla.edu/~permadi/raycast/raycidx.html

If that link doesn't work, let me know, but it should. It is a very good
site, and it discusses no implementation, all algorithms so it can be
applied to anything.
Steve
psufreak@mindless.com

-----Original Message-----
From: David Whittaker <tubadave@sonet.net>
To: assembly-85@lists.ticalc.org <assembly-85@lists.ticalc.org>
Date: Monday, September 14, 1998 7:52 PM
Subject: A85: Re: Raycasting


>
>Hey, I am very interested in anything 3d right now... got a class project
>on it (probably).  Email the url, please.
>
>Dave
>
>---------------------------------
>"DoN't caLL Me CraZy.  OvEr 75% oF my PeRSonAliTies arE SANe."
>-my psychyatrist
>
>----------
>> From: Steve Ranck <psufreak@mindless.com>
>> To: assembly-85@lists.ticalc.org
>> Subject: A85: Raycasting
>> Date: Monday, September 14, 1998 12:42 PM
>>
>>
>> I was thinking, and I think that somebody should develop some kind of
>wire
>> frame raycasting engine. I know there's deadalus, but it's pretty slow.
>You
>> could probably get decent frame rates at full screen if you made it wire
>> frame. You could even make it a library so others could use it for RPGs,
>> action games, even a link game. I'm not experienced enough in asm to do
>this
>> but I am very familiar with the theories behind raycasting and would be
>> willing to help with that. I also have a link to a web site that has a
>VERY
>> good tutorial on creating a raycasting engine. Anybody interested?
>>
>