Re: A85: Raycasting


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Re: A85: Raycasting




On Mon, 14 Sep 1998, Steve Ranck wrote:
> I was thinking, and I think that somebody should develop some kind of wire
> frame raycasting engine. I know there's deadalus, but it's pretty slow. You
> could probably get decent frame rates at full screen if you made it wire
> frame. You could even make it a library so others could use it for RPGs,
> action games, even a link game. I'm not experienced enough in asm to do this
> but I am very familiar with the theories behind raycasting and would be
> willing to help with that. I also have a link to a web site that has a VERY
> good tutorial on creating a raycasting engine. Anybody interested?
> 
I am but I don't have the time, too much work.


-Humberto Yeverino Jr.

"I kick ass for the Lord."

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