A85: PutSprite (6x6 Sprite routine)


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A85: PutSprite (6x6 Sprite routine)




<<Why aren't you using Jimmy Mardell's putsprite?  you can hard code the
size of the sprite into the routine (if you know you are only using
6X6 sprites).  anyways, it's small (approx 70 bytes i think) and fast
(jimmy timed 1000+ 6X6 sprites a second).  >>
Here, I have dragged out my ZShell School printout from my Binder O'
Papers.... aha, here is PutSprite.
Jimmy Mardell says:
~~~~~~~~~~
Routine              6x6        8x8
NASRWARP      473        375
PutSprite           1036       674
      Spriteputs per second
~~~~~~~~~~
Now, that looks very promising for me, and very nifty. He say's it's 67 bytes
big. :-D However, Jimmy Mardell also says:
~~~~~~~~~~
There is one sad thing though, and that is that PutSprite can only handl[e]
sprites with a width of 8 pixels.
~~~~~~~~~~
Now, I took that to mean that PutSprite only works on 8x8 sprites. This of
course was very confusing to me, cause he just said it did >1036 sprites/sec!
Now, did he actually mean that PutSprite maxes OUT at 8x8, and that 6x6, 5x5,
2x2, etc, are all allowed? (But not 9x9.)  He also gives a 6x6 sprite as an
example in the documentation....
Does it work for 6x6 sprites?
:-D
STL


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