Re: A85: ZShell to Usgard


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Re: A85: ZShell to Usgard




Michael Pearce wrote:
> 
> Yes you can make levels using bits like that, but i imagine most games
> use 1 byte for each tile.  you cannot read 1 bit from memory at a
> time.  you must read the entire byte.  you can then use the "bit"
> instruction to test an individual bit.  instructions such as "and" and
> "or" are also very useful.

In ff85 i used tiles that were nibble sized (4 bits) and I would read in
1 byte at a time and then chop it into two (using bitmask) and shift the
one witht he first 4 bits over.  The routine was tiny and fast, you
could do something like that.

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